Server Crash Stacks

Servers sometimes crash and due to the cluster having a variety of mods, this can become an issue if Wildcard sometimes pushes new updates that breaks mods that we use.

This page contains the recent crash reports for our cluster so we can make them available to people that need this information.

Having this information serialized on the website also allows us to indicate to users if a server has crashed.


Keep Calm and Carry On...

These logs are available only for your viewing pleasure or dismay. Keep in mind that servers restart automatically (if due to some fatal error, a server crashes.. then) usually immediately. If they do not start immediately then at the top of each hour they will attempt to update and then force a start.

On rare occasion, servers can get stuck in a crash-restart loop where the server will crash indefinitely until the issue causing the crash is resolved. If it looks like this is the case for one of the servers, you can contact an Admin on discord and as soon as is possible, an Admin will address the issue.


Server Current Time: 2020/25/11 16:54:06

Keneti 9 Map Cluster 10x All - S+/Markets/Kits - The Island

Server Crashes for this map.

LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 1552384 bytes with alignment 0
VERSION: 318.9
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff716313bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7162e9b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff716286023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff716306cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff714932275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff714c7ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff714f193fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff716376945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff716a5fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff71534ef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42117a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff71774aa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff390af2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x00006f80802a823d) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000000bee893d30) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000000bee8940a0) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000000bee8941c0) + 0 bytes [UnknownFile:0]
Last Replicated Actor Dodo_Character_BP_C_805
Last Remote Function ClientProcessNetExecCommandUnreliable

Keneti 9 Map Cluster 10x All - S+/Markets/Kits - The Center

Server Crashes for this map.

LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 1507328 bytes with alignment 0
VERSION: 318.9
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61a183bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff61a159b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff61a0f6023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff61a176cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff6187a2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff618aeed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff618d893fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff61a1e6945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff61a8cfdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff6191bef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff42147a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff61b5baa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff55cbf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000c78a5ebc2db1) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000005b7269b640) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000005b7269b9b0) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000005b7269bad0) + 0 bytes [UnknownFile:0]
Last Replicated Actor Buff_Glider_C_164
Last Remote Function ClientAckGoodMove

Keneti 9 Map Cluster 10x All - S+/Markets/Kits - Crystal Isl

Server Crashes for this map.

LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 1568768 bytes with alignment 0
VERSION: 318.9
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f506c86) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f5052ca) + 0 bytes [UnknownFile:0]
KERNELBASE.dll!UnknownFunction (0x00007fff6c74a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7a5dc3bb3) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7a5d99b36) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff7a5d36023) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff7a5db6cd6) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7a43e2275) + 15 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!TArray::AddUninitialized() (0x00007ff7a472ed91) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:989]
ShooterGameServer.exe!TArray::AddZeroed() (0x00007ff7a49c93fc) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1362]
ShooterGameServer.exe!FSaveFileObjectWriter::FSaveFileObjectWriter() (0x00007ff7a5e26945) + 29 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:22]
ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7a650fdae) + 67 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:5861]
ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7a4dfef47) + 70 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2410]
PluginCrashManager.dll!Hook_ReportCrash() (0x00007fff3f797a28) + 73 bytes [D:\VisualStudio\Repository\PluginCrashManager\PluginCrashManager\PluginCrashManager.cpp:33]
ShooterGameServer.exe!`GuardedMainWrapper'::`1'::filt$0() (0x00007ff7a71faa2f) + 31 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:128]
MSVCR120.dll!UnknownFunction (0x00007fff3b0cf2cb) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6f59eced) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x0000738d235acea2) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x000000c1778977d0) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x000000c177897b40) + 0 bytes [UnknownFile:0]
UnknownModule!UnknownFunction (0x000000c177897c60) + 0 bytes [UnknownFile:0]
Last Replicated Actor Buff_Glider_C_1996
Last Remote Function ClientAckGoodMove

Some things are sad'face.. But it is Okay!

There have been no recent crashes to report for other servers on the cluster.